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  <div class="navpath"><a class="el" href="namespace_voodoo_shader.html">VoodooShader</a>::<a class="el" href="class_voodoo_shader_1_1_logger.html">Logger</a>
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<h1>VoodooShader::Logger Class Reference</h1><!-- doxytag: class="VoodooShader::Logger" -->
<p>Logfile management class, capable of opening, closing, writing to and dumping log files.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_logger_8hpp_source.html">Logger.hpp</a>&gt;</code></p>
<div class="dynheader">
Collaboration diagram for VoodooShader::Logger:</div>
<div class="dynsection">
<div class="center"><img src="class_voodoo_shader_1_1_logger__coll__graph.png" border="0" usemap="#_voodoo_shader_1_1_logger_coll__map" alt="Collaboration graph"/></div>
<map name="_voodoo_shader_1_1_logger_coll__map" id="_voodoo_shader_1_1_logger_coll__map">
<area shape="rect" id="node2" href="class_voodoo_shader_1_1_formatter.html" title="Logging Format class." alt="" coords="5,101,176,131"/></map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="class_voodoo_shader_1_1_logger-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#af28f23bb3efa7db2091b8062a6f8a66b">Close</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Closes the log file, if one is open.  <a href="#af28f23bb3efa7db2091b8062a6f8a66b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a22bc194ad823275bcc1d327e700d62e9">Dump</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Immediately writes all pending data to disk.  <a href="#a22bc194ad823275bcc1d327e700d62e9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_formatter.html">Formatter</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#af755198c974019d9c2759f8233b443f2">Format</a> (std::string message)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Allows for formatted logging.  <a href="#af755198c974019d9c2759f8233b443f2"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#aed0d6e053dd1b7024cc79fec0cc44e75">Log</a> (std::string msg, bool timestamp=true)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Log a simple (pre-formatted) message.  <a href="#aed0d6e053dd1b7024cc79fec0cc44e75"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a33cbb21507fc3a0f31f462480530aa45">Log</a> (const char *msg, bool timestamp=true)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Log a simple (pre-formatted) message.  <a href="#a33cbb21507fc3a0f31f462480530aa45"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a8159ba447ccda9b89547f95adfbb90c9">Logger</a> (const char *filename, bool append=false)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor, opens a log file with the given name and mode.  <a href="#a8159ba447ccda9b89547f95adfbb90c9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#addbbf9eda63aa67c5a0ad9dc953d1b98">Open</a> (const char *filename)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Opens a file for use by this <a class="el" href="class_voodoo_shader_1_1_logger.html" title="Logfile management class, capable of opening, closing, writing to and dumping log...">Logger</a>.  <a href="#addbbf9eda63aa67c5a0ad9dc953d1b98"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#ac08386bce57b832d46849a9c13fb0afc">SetBufferSize</a> (unsigned int bytes)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the internal buffer to a given size.  <a href="#ac08386bce57b832d46849a9c13fb0afc"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#aa354cbb820c64cc4a9c461931a284e25">Timestamp</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Write a formatted timestamp to the log.  <a href="#aa354cbb820c64cc4a9c461931a284e25"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a9463acbdbf8a5468417eb82e99c1d147">~Logger</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default destructor, flushes and closes the log file (if open).  <a href="#a9463acbdbf8a5468417eb82e99c1d147"></a><br/></td></tr>
<tr><td colspan="2"><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_formatter.html">Formatter</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a9fe444f5ac85a1f22753b22b5d415909">mFormat</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tm *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a6a70a3684a37809f6c7c3c634f917e5f">mLocalTime</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">std::fstream&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html#a7573da40b99233381dc0e15d218a6eb2">mLogFile</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Logfile management class, capable of opening, closing, writing to and dumping log files. </p>
<p>Throws runtime_errors on open problems and has timestamp and formatting capabilities. </p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a8159ba447ccda9b89547f95adfbb90c9"></a><!-- doxytag: member="VoodooShader::Logger::Logger" ref="a8159ba447ccda9b89547f95adfbb90c9" args="(const char *filename, bool append=false)" -->
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          <td class="memname">VOODOO_API VoodooShader::Logger::Logger </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>filename</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>append</em> = <code>false</code></td><td>&nbsp;</td>
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          <td></td>
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<p>Default constructor, opens a log file with the given name and mode. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>filename</em>&nbsp;</td><td>Name of the log file to open. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>append</em>&nbsp;</td><td>If log file already exists, append to contents (the default value is false, which will truncate an existing file). </td></tr>
  </table>
  </dd>
</dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a></em>&nbsp;</td><td>if the log file cannot be opened. </td></tr>
  </table>
  </dd>
</dl>

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</div>
<a class="anchor" id="a9463acbdbf8a5468417eb82e99c1d147"></a><!-- doxytag: member="VoodooShader::Logger::~Logger" ref="a9463acbdbf8a5468417eb82e99c1d147" args="()" -->
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<p>Default destructor, flushes and closes the log file (if open). </p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="af28f23bb3efa7db2091b8062a6f8a66b"></a><!-- doxytag: member="VoodooShader::Logger::Close" ref="af28f23bb3efa7db2091b8062a6f8a66b" args="()" -->
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          <td class="memname">VOODOO_API void VoodooShader::Logger::Close </td>
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<p>Closes the log file, if one is open. </p>
<p>Closes the open logfile, if any. </p>

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<a class="anchor" id="a22bc194ad823275bcc1d327e700d62e9"></a><!-- doxytag: member="VoodooShader::Logger::Dump" ref="a22bc194ad823275bcc1d327e700d62e9" args="()" -->
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<p>Immediately writes all pending data to disk. </p>
<p>Dumps the log file to disk immediately.</p>
<dl class="note"><dt><b>Note:</b></dt><dd>This is useful for catchable errors which may have fatal consequences (<a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a> calls this in case the exception is uncaught). </dd></dl>
<dl class="warning"><dt><b>Warning:</b></dt><dd>This may not (probably will not) be any good in case of a segfault or other crash. If you need complete debug logging, call <a class="el" href="class_voodoo_shader_1_1_logger.html#ac08386bce57b832d46849a9c13fb0afc" title="Sets the internal buffer to a given size.">Logger::SetBufferSize(unsigned int)</a> with a buffer size of 0 and all logged messages <em>should</em> make it to disk, even during fatal crashes. </dd></dl>

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<a class="anchor" id="af755198c974019d9c2759f8233b443f2"></a><!-- doxytag: member="VoodooShader::Logger::Format" ref="af755198c974019d9c2759f8233b443f2" args="(std::string message)" -->
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          <td class="memname">VOODOO_API <a class="el" href="class_voodoo_shader_1_1_formatter.html">Formatter</a> &amp; VoodooShader::Logger::Format </td>
          <td>(</td>
          <td class="paramtype">std::string&nbsp;</td>
          <td class="paramname"> <em>message</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Allows for formatted logging. </p>
<p>This object is a little confusing to use, calls should be of the form:<br/>
 <code>Log-&gt;Format("msg").With(param).Done();</code></p>
<dl class="return"><dt><b>Returns:</b></dt><dd>A reference to this <a class="el" href="class_voodoo_shader_1_1_logger.html">Logger's</a> internal <a class="el" href="class_voodoo_shader_1_1_formatter.html" title="Logging Format class.">Formatter</a> object. This may be used for delayed formatting, but only with caution. </dd></dl>

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<a class="anchor" id="aed0d6e053dd1b7024cc79fec0cc44e75"></a><!-- doxytag: member="VoodooShader::Logger::Log" ref="aed0d6e053dd1b7024cc79fec0cc44e75" args="(std::string msg, bool timestamp=true)" -->
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          <td class="memname">void VoodooShader::Logger::Log </td>
          <td>(</td>
          <td class="paramtype">std::string&nbsp;</td>
          <td class="paramname"> <em>msg</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>timestamp</em> = <code>true</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td></td>
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<p>Log a simple (pre-formatted) message. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>msg</em>&nbsp;</td><td>The message string. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>timestamp</em>&nbsp;</td><td>Prepend a timestamp to the message. </td></tr>
  </table>
  </dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="class_voodoo_shader_1_1_logger.html#aa354cbb820c64cc4a9c461931a284e25" title="Write a formatted timestamp to the log.">Logger::Timestamp()</a> </dd></dl>

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<a class="anchor" id="a33cbb21507fc3a0f31f462480530aa45"></a><!-- doxytag: member="VoodooShader::Logger::Log" ref="a33cbb21507fc3a0f31f462480530aa45" args="(const char *msg, bool timestamp=true)" -->
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          <td class="memname">VOODOO_API void VoodooShader::Logger::Log </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>msg</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>timestamp</em> = <code>true</code></td><td>&nbsp;</td>
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          <td>)</td>
          <td></td><td></td><td></td>
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      </table>
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<p>Log a simple (pre-formatted) message. </p>
<p>Logs a simple timestamped line.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>msg</em>&nbsp;</td><td>The message string. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>timestamp</em>&nbsp;</td><td>Prepend a timestamp to the message. </td></tr>
  </table>
  </dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="class_voodoo_shader_1_1_logger.html#aa354cbb820c64cc4a9c461931a284e25" title="Write a formatted timestamp to the log.">Logger::Timestamp()</a> </dd></dl>

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<a class="anchor" id="addbbf9eda63aa67c5a0ad9dc953d1b98"></a><!-- doxytag: member="VoodooShader::Logger::Open" ref="addbbf9eda63aa67c5a0ad9dc953d1b98" args="(const char *filename)" -->
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          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>filename</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Opens a file for use by this <a class="el" href="class_voodoo_shader_1_1_logger.html" title="Logfile management class, capable of opening, closing, writing to and dumping log...">Logger</a>. </p>
<p>Opens a file for logging.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>filename</em>&nbsp;</td><td>The name of the file to open (may contain an absolute or relative path). </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Success of the open operation.</dd></dl>
<p>Closes the open logfile (if any), then opens a new file (with the given name).</p>
<p>The new file is truncated if it exists and is opened for writing. </p>

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<a class="anchor" id="ac08386bce57b832d46849a9c13fb0afc"></a><!-- doxytag: member="VoodooShader::Logger::SetBufferSize" ref="ac08386bce57b832d46849a9c13fb0afc" args="(unsigned int bytes)" -->
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          <td class="memname">VOODOO_API void VoodooShader::Logger::SetBufferSize </td>
          <td>(</td>
          <td class="paramtype">unsigned int&nbsp;</td>
          <td class="paramname"> <em>bytes</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Sets the internal buffer to a given size. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>bytes</em>&nbsp;</td><td>The size. </td></tr>
  </table>
  </dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>A size of 0 will force messages to be written directly to disk. This may have a notable performance hit, but makes debug messages more likely to survive crashes. </dd>
<dd>
LogFormat strings will not be be written until Format::Done() is called, regardless of the buffer size. </dd></dl>

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<a class="anchor" id="aa354cbb820c64cc4a9c461931a284e25"></a><!-- doxytag: member="VoodooShader::Logger::Timestamp" ref="aa354cbb820c64cc4a9c461931a284e25" args="()" -->
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<p>Write a formatted timestamp to the log. </p>
<p>Adds a timestamp at the current position in the log.</p>
<p>The timestamp will have the form:<br/>
 "&lt;code&gt;HH.MM.SS :: &lt;/code&gt;"</p>
<p>Writes a hour:minute:second timestamp at the current stream position in the log file. </p>

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</div>
<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a9fe444f5ac85a1f22753b22b5d415909"></a><!-- doxytag: member="VoodooShader::Logger::mFormat" ref="a9fe444f5ac85a1f22753b22b5d415909" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_formatter.html">Formatter</a>* <a class="el" href="class_voodoo_shader_1_1_logger.html#a9fe444f5ac85a1f22753b22b5d415909">VoodooShader::Logger::mFormat</a><code> [private]</code></td>
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<a class="anchor" id="a6a70a3684a37809f6c7c3c634f917e5f"></a><!-- doxytag: member="VoodooShader::Logger::mLocalTime" ref="a6a70a3684a37809f6c7c3c634f917e5f" args="" -->
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          <td class="memname">tm* <a class="el" href="class_voodoo_shader_1_1_logger.html#a6a70a3684a37809f6c7c3c634f917e5f">VoodooShader::Logger::mLocalTime</a><code> [private]</code></td>
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<a class="anchor" id="a7573da40b99233381dc0e15d218a6eb2"></a><!-- doxytag: member="VoodooShader::Logger::mLogFile" ref="a7573da40b99233381dc0e15d218a6eb2" args="" -->
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          <td class="memname">std::fstream <a class="el" href="class_voodoo_shader_1_1_logger.html#a7573da40b99233381dc0e15d218a6eb2">VoodooShader::Logger::mLogFile</a><code> [private]</code></td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>K:/VoodooShader/Framework/<a class="el" href="_logger_8hpp_source.html">Logger.hpp</a></li>
<li>K:/VoodooShader/Framework/<a class="el" href="_logger_8cpp.html">Logger.cpp</a></li>
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